![]() If there’s one boss that was a bit of a damp squib in this DLC, it would be the Spear of Justice. Much like the rest of Dark Souls III, there’s good bosses and bad bosses. ![]() The Twin Ringed Greatswords are particularly awesome to wield. Some of these are incredibly well hidden, very powerful, and full of awesome new weapon arts. With a select number of quests, featuring new NPCs to either befriend or slay, that also means a ton of new weapons and armour. To be fair, the dragon here is pretty cool as it is part of a questline. Level design is basically thrown out of the window when they throw in a massive swamp filled with enemies, including one of the more difficult bosses from the main game, closely followed by a call-back to the dragons of Demons Souls and Dark Souls. ![]() Things do get better after that first Judicator though, as you’ll find lots of Ringed Knights who put up a fairer challenge, as well as more of the Hollow Executioners, and the runts that make life a misery with curse effects. It’s a common theme in The Ringed City, which I must say put a rather sour taste in my mouth. This time it’s courtesy of Judicators that are significantly further away, meaning you must somehow duck and weave your way once more. Once you eventually defeat the boss of the area, the spectacle that is the Ringed City is laid before you… and then a million arrows will probably hit your character all at once. ![]()
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